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It will explain more about Computer-Generated Holography and why it represents the future of AR wearables.

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A new era of augmented reality

Computer-generated holography will deliver on the promise of augmented reality by seamlessly and comfortably merging the digital and real world.

A new era of augmented reality

Whether consumers are playing multiplayer table-top games or turning their living room into an alien battleground, gaming in augmented reality will deliver unprecedented immersive experiences for consumers. The only way to deliver these experiences is through holography, and the only way to bring holography to next-generation gaming headsets is through VividQ’s Cobalt HDKs.

“By increasing the comfort and realism of AR objects, holography has the potential to dramatically improve the kinds of AR games that can be built.”

Dustin Kochensparger

Co-Founder, DB Creations - award winning AR games studio behind 'Table Trenches'

Critical gaming features enabled by Cobalt

Natural and unlimited focal depth

Our technology presents virtual objects like avatars, enemies, characters, collectables, or scenery at any distance from 10cm to optical infinity. This unique capability enables players to naturally switch focus between multiple gameplay objects.

World-locking with no focal rivalry

Holographic images can be projected to any distance enabling digital objects or characters to be seamlessly locked within a player's real-world environment. This is critical for full immersion and to avoid issues such as focal rivalry, where digital and physical objects placed at similar distances are not in focus.

Benefits to Gamers

Arms' reach interaction

The most exciting interactions in AR gaming occur within arm's reach - holding virtual objects in the palm of your hand, grabbing them from the table in front of you, or even applying digital effects to your own hands. Combined with third-party tracking technology, holographic display enables comfortable and natural hand and gesture interactions without handheld controllers or peripherals.

Epic AR gaming sessions

Holographic objects are truly 3D, providing the most natural possible viewing experience and eliminating any visual discomfort, eye fatigue or nausea due to vergence-accommodation conflict (VAC). This unlocks the possibility for longer AR play times and enables developers to create more interesting, complex, and story-driven experiences.

defining a new era of ar

Cobalt-based devices will lead the market

AR gaming headsets based on our Cobalt HDK will deliver market-leading capabilities over what has been seen to date. Below, we’ve compared the key capabilities that Cobalt enables with what is currently available.

Capability
Cobalt-based DEVICES
Current AR devices
Depth focus cues

The ability to use a range of cues for estimating distance, depth, and shape of any objects located in 3D space. Cues include: pictorial depth cues, accommodation, convergence and parallax.

Prevents vergence accommodation conflict

The ability for the viewer to both fixate and focus on the object, i.e. accommodation distance and vergence distance are exactly matched.

Dynamic variable depth

Allows the viewer to switch focus on multiple objects at multiple depths.

Multiple depth support

The viewer can see unlimited depth producing a truly 3D image.

Focus match

The ability to simultaneously focus on a real object and fixed focus virtual object.

Download our holography 
whitepaper

Find out more about Computer-Generated Holography and why it represents the future of AR/VR wearables. Includes contributions from Microsoft, HTC Vive and NVIDIA.