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It will explain more about Computer-Generated Holography and why it represents the future of AR wearables.

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We are the world-leaders in computer-generated holography

We've broken through the known limitations of holographic display, allowing us to offer the consumer the ultimate in immersive visual experiences.

We are the world-leaders in computer-generated holography
Our key breakthroughs
Lowering compute requirements

Our algorithms enable high quality holograms to be generated in milliseconds using off-the-shelf computing hardware.

Expanded field of view and eyebox

Developed world first methods for displaying 3D holograms through a pupil replicating waveguide, enabling products featuring a large viewable eyebox area and field of view.

Massively improved image quality

Generating holographic images that are high resolution, high dynamic range colour, low noise, and high contrast.

Introducing Co-Reality

The CoReality technology stack contains all the fundamental tech necessary to power a holographic headset, head-up display, TV, or any other holographic product you can dream up.

For gaming headset developers, this is made available through the Cobalt HDK, which delivers all the libraries, tools and designs necessary to get started creating your next-gen device.

Software for real-time holographic generation

The essential routines, methods, and libraries for generating and displaying holographic images in real time, as well as auxiliary functions such as the ability to compensate for a viewer's eyes and eyesight in software, interfacing with 3D data sources such as game engines, and syncing with illumination sources and displays.

Optical designs

Includes designs for compact optical engines, pupil expansion methods for greater image coverage, and our revolutionary 3D waveguide combiner. Our waveguide design is an elegant solution for manufacturers looking to design stylish, ergonomic headsets while also reducing the cost of manufacturing as no complicated mechanics are required for IPD adjustments.

Display hardware flexibility

To support a wide range of device types and manufacturing preferences, we’ve developed display driver solutions that support a broad range of hologram-ready displays, such as LCoS, DMD and other spatial light modulators (SLMs). In addition, our technology can accommodate a range of light sources from lasers to LEDs, and enables full brightness control across the hologram and light sources, ensuring viewing consistency and fidelity to the input, with a high dynamic range.

Developer tools

Includes detailed architectural documentation, enabling manufacturers to explore further miniaturisation and cost reduction for mass production. Also includes a range of tools that help our customers and content developers to navigate the unique challenges presented by holographic image generation, from interfacing with 3D sources (game engines, depth cameras/sensors, etc) to transferring holograms onto display elements.

how does our Holographic technology work?
Stage 1: Compute

Stage 1: Compute

Our software generates complex interference patterns - called holograms - based on input data from games engines and other 3D content sources. These engineer light waves to create fully 3D images and scenes. The hologram interference pattern that we calculate is a complete representation of the scene, containing all colour, texture and 3D cues needed by the human visual system.

Stage 1: Compute

Stage 1: Compute

Our software generates complex interference patterns - called holograms - based on input data from games engines and other 3D content sources. These engineer light waves to create fully 3D images and scenes. The hologram interference pattern that we calculate is a complete representation of the scene, containing all colour, texture and 3D cues needed by the human visual system.

Stage 2: Display

Stage 2: Display

The hologram interference pattern is rendered to a display, also known as a Spatial Light Modulator (SLM). Unlike standard 2D display, we are not showing an image. Instead, the displayed hologram is used to modulate reflected light to create a 3D image that appears behind or in front of the SLM. Our technology supports commonly used display types, such as Digital Micromirror Display (DMD), Phase Light Modulators (PLM) and Liquid Crystal on Silicon (LCoS).

Stage 3: Illumination

Stage 3: Illumination

The hologram interference pattern is then illuminated with a coherent or partially coherent light source, such as lasers or LEDs. The reflected interference pattern forms holographic, full colour images in front of the SLM, which appear 3D to the viewer or viewers. And this all happens in real-time.

We have a global portfolio of over 50 patents and patent applications covering our core technology, tools and techniques.

cutting edge research

Our work leads the field of computer-generated holography, resulting in numerous scientific publications and conference presentations, such as:

Download our holography 
whitepaper

Find out more about Computer-Generated Holography and why it represents the future of AR/VR wearables. Includes contributions from Microsoft, HTC Vive and NVIDIA.