Learn more about our Cobalt HDKs
Holographic AR displays engineer light to present objects at a range of distances within a user’s environment. Each object is locked into a real world position and the user can focus naturally on digital and physical objects at varying distances without the need for eye tracking. Digital objects can be brought close to the user and don’t conflict with the real-world, eliminating nausea or eye strain, which enables prolonged, comfortable usage.
AR displays currently on the market provide a stereoscopic image at a fixed distance in front of the user, like a projected screen. Attempts to bring objects within arms' reach often lead to vergence accommodation conflict (VAC).
VAC is a common problem in current VR and AR systems and for a large proportion of users it can lead to nausea and eye strain.
Our computer-generated holographic technology will deliver digital realism beyond anything the world has experienced to date, making the virtual world indistinguishable from reality.
Our origins can be traced back to a breakthrough at the University of Cambridge Photonics Labs in 2016. In the few years since, we’ve grown quickly, recruited an expert team of 50 and secured investment to help bring about a display revolution.
We’re continually growing our team and require exceptional people with unique skills, passion, and curiosity to come on the journey with us.
We'd love to hear from you if you would like to learn more about our technology and you are looking to explore how holography can enhance future product development.