The next generation of VR devices will be holographic

Our Cobalt VR Hardware Development Kit will deliver a revolution for consumers and game developers alike, offering unprecedented levels of quality, immersion and comfort in true 3D.

The next generation of VR devices will be holographic

Download our whitepaper

It will explain more about Computer-Generated Holography and why it represents the future of AR wearables.

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Current VR devices use 2D displays to create 3D worlds.

Computer-generated holography (CGH) changes all that. Digital content is delivered in real 3D at high resolution, accurately placed at variable focal depths. Plus, you can correct for the user's eyesight in software, eliminating prescription inserts or having to accommodate the user's glasses.

As a result, they have their limitations, which are frequently exposed when consumers want to do anything within arms’ reach or if they spend longer than 30 minutes in a headset.

Computer-generated holography (CGH) changes all that. Digital content is delivered in real 3D at high resolution, accurately placed at variable focal depths. Resulting in an experience that is much more comfortable for consumers, with less nausea and eye strain.

This results in an experience that is much more comfortable for consumers, with less eye strain and fatigue. And because end-users can do more for longer in these digital worlds, game developers are unleashed to bring captivating new experiences to consumers.

Download our holography 
whitepaper

Find out more about Computer-Generated Holography and why it represents the future of AR/VR wearables. Includes contributions from Microsoft, HTC Vive and NVIDIA.