The next generation of VR devices will be holographic
Our Cobalt VR Hardware Development Kit will deliver a revolution for consumers and game developers alike, offering unprecedented levels of quality, immersion and comfort in true 3D.
It will explain more about Computer-Generated Holography and why it represents the future of AR wearables.
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As a result, they have their limitations, which are frequently exposed when consumers want to do anything within arms’ reach or if they spend longer than 30 minutes in a headset.
Computer-generated holography (CGH) changes all that. Digital content is delivered in real 3D at high resolution, accurately placed at variable focal depths. Resulting in an experience that is much more comfortable for consumers, with less nausea and eye strain.
And because consumers can do more for longer in these digital worlds, game developers are unleashed to bring captivating new experiences to consumers.
CGH eliminates VAC (vergence accommodation conflict), which means that users can naturally shift their focus and bring objects within arms’ reach without feeling nauseous, or impacting on spatial reasoning.
Our technology meets the field of view expectations of VR users as well as delivering improved high-resolution 3D graphics. 3D holographic objects are displayed at higher resolution than current VR devices (up to 60 ppd with CGH vs 15-40 ppd currently). This enables creators to bring new AAA franchise experiences to VR.
Conventional 2D VR places great limitations on game designers. Holographic VR, on the other hand, allows developers to design games and menus for full spatial perception which improves navigation and hand-to-object interactions and enables users to interact with objects within arms’ reach comfortably.
Find out more about Computer-Generated Holography and why it represents the future of AR/VR wearables. Includes contributions from Microsoft, HTC Vive and NVIDIA.